The Lost Frame (PreDemo)
A downloadable pre-demo game for Windows
This is pre demo version of upcoming project "The Lost Frame"
the purpose of pre-demo is mechanics test and shooting, movement and player feeling
Created By @MoeinSaadati
Music and SFX By Behnam Mehrafrooz
Please share your feedbacks. it means a lot to developers.
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Moein Saadati |
Genre | Action, Shooter |
Made with | Unity, Audacity, Blender |
Tags | Action-Adventure, Surreal, Third-Person Shooter |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Download
Download
XFrame_PreDemo_v1.5.0.rar 37 MB
Development log
- Main Character will be announced soon...May 11, 2024
- New Demo - XFrameApr 08, 2024
Comments
Log in with itch.io to leave a comment.
Cool demo, have the following feedback:
Fun prototype with interesting mechanics. Looking forward to the full game.
It’s a fun mix with gravity powers and shooting, having reload cooldown makes the gravity powers relevant, which is nice.
The intro swirly stage seemed interesting, has a Alice in Wonderland vibe to it. Some of the doors are clipping weirdly while we “zoom out” in the introduction cinematic.
I’m getting SUPERHOT vibes as well, is this intentional? :-)
It would be cool if I could more accurately choose which “rock” to pick up with telekinesis, such that I could pull a rock through an enemy to deal damage and throw it into another enemy; that would be fun and could raise the skill ceiling! :-)
Issues and bugs I discovered while playing:
% The gun reload seems weird, consider making it a laser gun if it “cools down” instead of replacing a clip in the gun.
% The aim is off, both with the gun and throwing of the rocks.
% Sometimes I hit my own collider when throwing a rock, or hit some invisible object such that it breaks before hitting the enemy.
% The debris from a broken rock should also hit the enemies and deal minor damage + stagger them; it feels less cool that the debris does not interact.
% The screen overlay from having lost health is over-exaggerated. I feel like it should be lessened and only start showing at around 10-15% health remaining.
% “Hold F to interact” doesn’t make a lot of sense to me. There is nothing else I could be doing with that button, just let me get to the action immediately (i.e., no delay).
% The mouse is locked when you die so you can’t choose anything in the UI. Also, the enemies keep shooting in the direction of your dead corpse :-D.
Thank you. Your feedback means lots to me.
Currently we are working on Demo version and exciting news will published in devlog, soon.